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The Desert Scene: I start out with the environment, generating the sky and ground. Utilizing Mental Ray material shader "environmental horizon day", I can easily create a great looking sky. It was done by creating a huge sphere and mapping the shader inside the object. A little tweaking of the shader was done by changing the color of the sky and added turbulence to the clouds. Mirrored the sky on the sphere and it looked good enough at this point. Next to the ground.

Created a grid and placed a texture map to it. A 3D fractal noise was add to dirty up the texture map. And did some bumping to add some volume to the ground.
Previewing the sky and ground together.

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To add more realism to the scene. A layered fog was add to the scene. In real life the horizon looks blurry and the reason for this is that we look through an atmosphere. The layered fog did this effect quite well. So I tweaked the settings till it looked right.
 
At this point I wanted to test out the shadows. So I created a sphere just for that. This will be replaced with another object in the final render. OK, so far so good. Next I'm going to add some dynamics to the scene, a big o'dust cloud under sphere.
More To Come.......

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